Building the Future of ChAracters, Story, and Creative Systems
19+
YEARS IN CHARACTER ANIMATIONTECH & FILM
GOOGLE • META • DISNEY PIXAR • SONY • PULLSTRINGSONDER
AWARD-WINNINGSHORT FILM • UNITY PARTNERSHIP4
VENTURESFOUNDEDThis is me
For nearly two decades, I've built characters and creative systems where animation craft meets emerging technology — from feature films at Pixar, Disney and Sony, to becoming the first character animator hired at Google, to leading AI-driven character work at ToyTalk and Meta.
In parallel, I've founded four venture companies and directed the award-winning short film Sonder, one of the first animated films to integrate Unity's real-time engine into its production pipeline.
Today, I'm co-founding EverMove — the Behavior Layer for embodied AI. We build the software that gives AI body language: the hesitations, the glances, the weight shifts that make it feel present and real rather than broken and robotic. It's the work I've been preparing for my entire career, applied to the agents, robots, and digital humans now entering the world.
AI & Creative Systems
I design and build intelligent character platforms at the intersection of animation craft and machine learning. Over the past decade, my work has bridged storytelling and AI—from pioneering early conversational characters at PullString to leading generative animation strategy at Meta. At Meta, I shipped Bobber Bay and Super Rumble Bots, among the first large-scale LLM-powered character experiences, helping define how AI-generated motion, avatars, and NPCs scale while preserving performance, taste, and artistic intent. My focus is building systems where intelligence enhances authorship rather than replacing it.
Animation & Motion
My foundation is in animation and motion, shaped by nearly two decades across feature film, games, and immersive media. At Pixar and Disney, I contributed to films including Toy Story 3, Brave, Monsters University, and Bolt, working within pipelines where clarity of pose, weight, timing, and silhouette are non-negotiable. At Google, I led motion design for the Pixel Watch Face, defining motion systems that translated cinematic principles into micro-scale interaction. From theatrical screens to a display on your wrist, scale changes — standards do not.
Leadership & Direction
I operate at the intersection of creative direction and system design. I've founded three ventures — Netic Studios, Soba Productions, and Bush + Leavenworth — each exploring how storytelling, design, and product can become scalable platforms. I'm now co-founding EverMove, the Behavior Layer for embodied AI, building the software that gives AI body language and presence across games, robotics, and the digital workforce.
As Director of the award-winning short film Sonder, one of the first animated films to integrate Unity's real-time engine into its production pipeline, I secured a global marketing partnership with Unity and demonstrated how real-time technology could support cinematic storytelling.
Across large organizations and early-stage ventures, I build teams, define standards, and translate ambitious ideas into shipped work.
“Build with intelligence. Lead with taste”
The next generation of creative systems must do more than scale, they must preserve intention. Intelligence expands capability, but taste sets direction. I focus on building platforms where AI enhances performance and storytelling without compromising craft. In a world of infinite output, judgment becomes the advantage.